This isn’t to say they aren’t good cards, or that they are worse because of foretell. These non-tempo cards gain much less of a boost from the keyword than cards like Sarulf's Packmate, Demon Bolt, and Iron Verdict. Examples include Skull Raid, Behold the Multiverse (still the second best common) and Mammoth Growth. That said, foretell cards don’t always provide you with tempo when cast. The format is pretty slow and grindy and foretell gives most cards with the keyword a big boost. The combination of foretell being good in slower matchups, without causing tempo loss in aggressive matchups, makes the more controlling decks much better, thus slowing down the format.Īfter dozens and dozens of hours of drafting and much trial and error, my actual findings were relatively similar to my initial analysis, with a few caveats.In addition, aggro decks don’t want to foretell because they are missing out on damage early, which makes it harder to close the game. But my first point suggests that taking damage is much less relevant than tempo loss.
0 Comments
Leave a Reply. |